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Thread: 传奇下载 多样化合作模式

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    Default 传奇下载 多样化合作模式

    当我们在获得 的代理运营权的那一刻起, 就想要让这款产品向着更好的方向发展。而在成长的过程中, 我们不断遇到问题并解决问题, 直到多年以后回过头来看, 才发现我们做过的事情已经在不经意间改变了外面的世界和自己。 我们为了更好推广传奇创立了网吧地推模式, 革新了游戏营销的方式; 我们为了解决玩家购买点卡不便的问题建立了E-Sales模式, 改变了点卡销售渠道, 推动了网络支付的发展; 我们为了更好服务玩家创建了彩虹客服, 刷新了行业客服体系的标准; 我们为了让更多人感受传奇的快乐而推行了CSP免费模式, 改变了整个游戏业界的商业模式; 我们为了打击传奇外挂和私服进行了数年的维权抗争, 树立了行业对于IP的保护意识; 我们为了更好打造传奇IP而进行了IP的开放和共享, 开启了更多的IP合作模式。



    经历了这些考验, 才能从一款网络游戏发展成一个IP, 衍生出一个游戏品类, 演化成中国网络游戏史上最鲜亮的一个文化符号。经历了这些磨炼, 我才能从一个《传奇》行会会长转职成一名传奇的制作人, 从一名基层员工走上了CEO的位置。经历了这些变革, 盛趣游戏才能不断引领行业的发展, 为每个时代带来新的气象, 在构建新发展格局中展现新的作为。坚持以人为本, 是马克思主义唯物史观的基本要求, 也是我们在研发产品时一直坚守并传承的理念。传奇作为MMORPG, 最注重的就是人与人之间的交流和互动。在过往的20年里, 我们对于游戏产品的设计也一直围绕人与人的交流和体验进行。为什么现在游戏那么多, 不少人依然会对传奇有一种难以割舍的情怀? 因为传奇作为一种独特的文化体验方式, 已经在人们的脑海中形成了鲜明的认知和不朽的记忆。我在接触 最早的版本“三英雄传说”的时候, 扮演的角色是战法道三个英雄中的一个。这时我感受到的就是一种个人英雄主义, 因为从人性的角度来看, 我们每个人都想成为超级英雄, 能够在游戏里斩妖除魔自由PK, 颇有快意恩仇的感觉。但随着后期版本行会和沙巴克攻城玩法的出现, 我所感受到的又是一种集体英雄主义。所有人都抱着完成同一个目标的想法去战斗, 那就是攻下(守住)沙巴克, 通过集体的团结去获得荣誉感。这种从个人英雄主义到集体英雄主义的转化, 往往会让人与人之间产生更加深厚的羁绊和感情, 这也是传奇所拥有的独特文化。

    很多时候, 我们都在说传承 。但是传承不是挂在嘴上, 而是要融入到产品和写进用户的记忆里。无论是从《热血传奇》到《热血传奇手机版》再到《热血传 奇怀旧版》, 还是到千千万万的传奇类游戏, 你能看到传奇的文化和传奇的精神在不同的产品中继续延续下去。而随着产品或终端的变化, 传奇的用户也在不断进行着传承和交流。比如现在很多老玩家很想念当年传奇的那种公平的环境, 而只玩过免费模式或者手游的新生代玩家, 也对当年的时长收费的版本非常的好奇。所以当他们在《热血传奇怀旧版》相遇时, 老一代的传奇用户也会将自己的经验传递给年轻的传奇用户。.

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    Default Re: 传奇下载 多样化合作模式

    Look folks, we got a Klingon, here. What does any of this say?
    Sarchasm (n): The gulf between the author of sarcastic wit and the person who doesn't get it

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    Default Re: 传奇下载 多样化合作模式

    I don’t, but Google Translate seems to

    When we got the agency operation right, we wanted to make this product develop in a better direction. In the process of growing up, we continued to encounter and solve problems. It was not until we looked back many years later that we discovered that what we had done had inadvertently changed the outside world and ourselves. In order to better promote the legend, we have created a local push model of Internet cafes, which has revolutionized the way of game marketing; we have established the E-Sales model to solve the inconvenience of players buying point cards, changed the point card sales channels, and promoted the development of online payment ; We created Rainbow Customer Service in order to better serve players, refreshing the standards of the industry customer service system; We have implemented the CSP free model in order to let more people feel the joy of the legend, which has changed the business model of the entire game industry; We are in order to combat the legend Plug-ins and private servers have been fighting for rights protection for several years, and have established the industry's awareness of IP protection; we have opened and shared IP in order to better create legendary IP, and opened more IP cooperation models.



    After these tests, it is possible to develop from an online game into an IP, derive a game category, and evolve into the brightest cultural symbol in the history of Chinese online games. After these trials, I was able to transfer from a "Legend" guild president to a legendary producer, and from a grassroots employee to the CEO position. After these changes, Shengqu Games can continue to lead the development of the industry, bring new atmosphere to each era, and show new deeds in building a new development pattern. Adhering to people-oriented is the basic requirement of Marxist historical materialism, and it is also the concept we have always adhered to and passed on when developing products. As an MMORPG, Legend focuses on the communication and interaction between people. In the past 20 years, our design of game products has always been centered on the communication and experience between people. Why are there so many games now that many people still have an unforgettable feeling for legends? Because legends, as a unique way of cultural experience, have formed distinct cognition and immortal memories in people's minds. When I came into contact with the earliest version of "The Legend of Three Heroes", the role I played was one of the three heroes of tactics. What I feel at this time is a kind of personal heroism, because from the perspective of human nature, each of us wants to be a superhero, able to slay demons and slayers in the game freely PK, and feel quite happy. But with the emergence of guilds and Shabak’s siege gameplay in later versions, what I felt was a kind of collective heroism. Everyone fights with the idea of ​​accomplishing the same goal, that is, to capture (defend) Shabak and gain a sense of honor through collective unity. This kind of transformation from individual heroism to collective heroism often leads to deeper bonds and feelings between people. This is also the unique culture of the legend.

    Many times, we are talking about inheritance. But inheritance is not about talking about it, but about integrating it into the product and writing into the user's memory. Whether it's from "Legend of Hot Blood" to "Mobile Version of Hot Blood" to "Nostalgic Version of Hot Blood Legend", or to thousands of legendary games, you can see the legendary culture and legendary spirit in different products Continue to continue. With the changes in products or terminals, Legendary users are also continuing to inherit and communicate. For example, many old players now miss the fair environment of the legend that year, and the new generation of players who have only played the free mode or mobile games are also very curious about the time-charged version that year. So when they meet in "The Legend of Hot Blood", the older generation of legendary users will also pass on their experience to the younger generation of legendary users. .
    Written on the walls at the house of sorrow
    You can find the names of those who burned
    Greater yet, the pain in little drawings
    I could not remain in that room

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    Default Re: 传奇下载 多样化合作模式

    Yeah, i didn't bother to do that. None of it is relevant to this forum, anyway.
    Sarchasm (n): The gulf between the author of sarcastic wit and the person who doesn't get it

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    Default Re: 传奇下载 多样化合作模式

    *Reaches over, sounds a large Gong*


    MANY MEN WANTED TO LAY ME DOWN, BUT FEW WANTED TO LIFT ME UP

    -Eartha Kitt

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    Default Re: 传奇下载 多样化合作模式

    Written on the walls at the house of sorrow
    You can find the names of those who burned
    Greater yet, the pain in little drawings
    I could not remain in that room

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    Default Re: 传奇下载 多样化合作模式


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    Default Re: 传奇下载 多样化合作模式

    Quote Originally Posted by fgbhtyu View Post
    当我们在获得 的代理运营权的那一刻起, 就想要让这款产品向着更好的方向发展。而在成长的过程中, 我们不断遇到问题并解决问题, 直到多年以后回过头来看, 才发现我们做过的事情已经在不经意间改变了外面的世界和自己。 我们为了更好推广传奇创立了网吧地推模式, 革新了游戏营销的方式; 我们为了解决玩家购买点卡不便的问题建立了E-Sales模式, 改变了点卡销售渠道, 推动了网络支付的发展; 我们为了更好服务玩家创建了彩虹客服, 刷新了行业客服体系的标准; 我们为了让更多人感受传奇的快乐而推行了CSP免费模式, 改变了整个游戏业界的商业模式; 我们为了打击传奇外挂和私服进行了数年的维权抗争, 树立了行业对于IP的保护意识; 我们为了更好打造传奇IP而进行了IP的开放和共享, 开启了更多的IP合作模式。



    经历了这些考验, 才能从一款网络游戏发展成一个IP, 衍生出一个游戏品类, 演化成中国网络游戏史上最鲜亮的一个文化符号。经历了这些磨炼, 我才能从一个《传奇》行会会长转职成一名传奇的制作人, 从一名基层员工走上了CEO的位置。经历了这些变革, 盛趣游戏才能不断引领行业的发展, 为每个时代带来新的气象, 在构建新发展格局中展现新的作为。坚持以人为本, 是马克思主义唯物史观的基本要求, 也是我们在研发产品时一直坚守并传承的理念。传奇作为MMORPG, 最注重的就是人与人之间的交流和互动。在过往的20年里, 我们对于游戏产品的设计也一直围绕人与人的交流和体验进行。为什么现在游戏那么多, 不少人依然会对传奇有一种难以割舍的情怀? 因为传奇作为一种独特的文化体验方式, 已经在人们的脑海中形成了鲜明的认知和不朽的记忆。我在接触 最早的版本“三英雄传说”的时候, 扮演的角色是战法道三个英雄中的一个。这时我感受到的就是一种个人英雄主义, 因为从人性的角度来看, 我们每个人都想成为超级英雄, 能够在游戏里斩妖除魔自由PK, 颇有快意恩仇的感觉。但随着后期版本行会和沙巴克攻城玩法的出现, 我所感受到的又是一种集体英雄主义。所有人都抱着完成同一个目标的想法去战斗, 那就是攻下(守住)沙巴克, 通过集体的团结去获得荣誉感。这种从个人英雄主义到集体英雄主义的转化, 往往会让人与人之间产生更加深厚的羁绊和感情, 这也是传奇所拥有的独特文化。

    很多时候, 我们都在说传承 。但是传承不是挂在嘴上, 而是要融入到产品和写进用户的记忆里。无论是从《热血传奇》到《热血传奇手机版》再到《热血传 奇怀旧版》, 还是到千千万万的传奇类游戏, 你能看到传奇的文化和传奇的精神在不同的产品中继续延续下去。而随着产品或终端的变化, 传奇的用户也在不断进行着传承和交流。比如现在很多老玩家很想念当年传奇的那种公平的环境, 而只玩过免费模式或者手游的新生代玩家, 也对当年的时长收费的版本非常的好奇。所以当他们在《热血传奇怀旧版》相遇时, 老一代的传奇用户也会将自己的经验传递给年轻的传奇用户。.
    Hello, if you are trying to create a discussion in the lounge it would be best to translate this thread so others may understand your topic.
    您好,如果您想暫時討論它,最好翻譯這個主題,以便其他人可以理解您的主題。我也很遺憾在這個論壇上有任何 痛苦的提及。

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    Default Re: 传奇下载 多样化合作模式

    Quote Originally Posted by BambiCutie View Post
    Hello, if you are trying to create a discussion in the lounge it would be best to translate this thread so others may understand your topic.
    您好,如果您想暫時討論它,最好翻譯這個主題,以便其他人可以理解您的主題。我也很遺憾在這個論壇上有任何 痛苦的提及。
    I kind of doubt this dude even speaks English.
    Sarchasm (n): The gulf between the author of sarcastic wit and the person who doesn't get it

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    Default Re: 传奇下载 多样化合作模式

    My phone has the option to translate to English, any language.

    Fun fact: China has 2 languages (probably more lesser used ones).
    Mandarin & Cantonese.
    I learned this working cs. phones, we did 3 party calls w/translator.


    MANY MEN WANTED TO LAY ME DOWN, BUT FEW WANTED TO LIFT ME UP

    -Eartha Kitt

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